It’s not much to look at now, but things are moving and they shall be whacked.
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It’s not much to look at now, but things are moving and they shall be whacked.
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Interpolate – Unify Community Wiki.
I find myself interpolating things a lot, and the “there has to be a better way” itch kept nagging me. I Found this library, which makes it easy to various kinds of interpolations – linear, quadratic, cubic, exponential, etc.
This is the final part in a four part series, describing the evolution of the aiming mechanic in Minecart Basketball.
This part take the rim/shot comparison used in the previous entry and moves it from down on the ground up to the level of the rim.
This is third in a four part series, describing the evolution of the aiming mechanic in Minecart Basketball.
Continuing from the previous setup in part two, when the prediction ends before colliding with the ground, it now draws a gray line straight down to the ground. It also detect collision with the objects like the backboard & rim, and stops the prediction at that point and draws a line down to the ground.
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This is second in a four part series, describing the evolution of the aiming mechanic in Minecart Basketball.
This is the second iteration of the aiming mechanic introduced in part one. There are now walls and rims to interact with. There’s still no sound, and there’s no detection of successful shots vs misses.
This is first in a four part series, describing the evolution of the aiming mechanic in Minecart Basketball.
This is the earliest point where I had something that could be considered “launching a ball”. There’s no audio, and nothing for the balls to DO besides collide with each other and roll off the stage.
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I’ve finally got aiming basketball shots in 3D space feeling better than fingernails on a chalkboard.
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Took just about a day of tweaking, but I’ve finally got a basketball material looking the way I want. Material makes all the difference!
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